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Traceroo
Posted: Friday, June 04, 2010 1:48:55 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Hi Everyone!

My husband and I are both long-time LARPers (NERO and elsewhere), and we're shortly moving from Austin, TX to the Denver area. We're interested in getting some information about your chapter.

* I see that you're working on building a new website. Is the information on your website in general still correct -- Is your main campaign still running in a Roman Empire-inspired setting?

* Does this chapter run only one campaign?

* Are you still running at Beaver Ranch, and is it about 1 hour outside of Denver, give or take?

* Do your cabins have electricity, and are there showers with hot water available?

* Do you run a full tavern service at your weekend events?

* On average, how many player characters attend your events, and how many full-time staff/NPCs at each event?

* Do you require volunteer service ("monster shift") from your PCs at events?

* What would you say is the average age of your player base, give or take?

* Would you say that your game culture has a strong PVP component?

* Any other details about the culture among your players, campsite, or events that you think would be helpful for new players to know?

Thanks much! Looking forward to meeting you in the future,
Trace
Ucollas
Posted: Friday, June 04, 2010 2:27:06 PM
Rank: Advanced Member

Joined: 9/27/2009
Posts: 31
Points: 99
Location: Parachute
Hello and welcome! Always glad to hear of new people. Now to get to the questions (which I decided to number)

1: Yes, the website (as far as I know) is kept up to date quite nicely.

2: Um... Depends on who is doing plot, though is generally a couple loops in one setting from my expierance.

3: Yes it is still at Beaver Ranch, as for the time, I'd guess yes, though I come from the other side of the mountain to sight so I wouldn't be the best source for that.

4: Electricity? Yes. Showers? I think the tavern has one... but I'm not sure, someone else will clarify probably.

5: The Tavern is generally constantly manned, so yes, food and drink are generally available at all times.

6: Umm... I'll let someone else answer, I don't bother to count, I just have fun.

7: As a healer I have no clue, I hear talk about people killing other people, have yet yo actually see it, but PVP is a proper concern.

8: Prepare for some WIERD weather. Colorado isn't exactly consistant, always check possible weather reports for sight when preparing for the event. I have seen it snow in July. You should also note the Altitude change as a hazard, I'm no pro on the subject as I've lived here all my life, but it doesn't hurt to take precautions.
Shytanie
Posted: Friday, June 04, 2010 2:39:15 PM

Rank: Advanced Member

Joined: 5/28/2008
Posts: 422
Points: -1,832
Location: Aurora
Greetings and future welcomes to Colorado,

To answer your questions;
-Yes we have one campaign, its a romanesque setting. The main game setting is the very small town of Stratos on the furthest western boarder of Galerus.
-We are still at beaver ranch. If your on the west side of Denver metro its about 30-40 minutes away. For those of us on the east side Aurora area its just about an hour.
-Our sight has 8 cabins and the tavern building. The cabins have some bunks and electric (nothing else) The tavern has a small kitchen, showers and bathrooms. And YES we have hot water :) Ever important in the winters here wit a year round game.
- The site is wonderful for tent camping and the weather is usually accomdating for it from may-sept though some choose to do so even in winter months (yup we think they are crazy too ) ;)
-As we do play year round players bring electric or gas heaters to heat their cabins in winter.

- Sunscreen! Absolute importance. Although we dont get the same high temps of heat you may be used to, you can burn 3 times as fast at the elevation.
-Our site is nearly 10k above sea level. Drink water, lots of it and make sure to know your limits. It can take around 6 months for some people to adapt to the elevation and you can go from tired to exhausted and dehydrated quickly if you do not pay attention to the warning signs.

-The tavern is run on a volunteer basis by players. So who is running and whats going on can and does change; info is usually posted here on the forums about 2 weeks before an event.

-Our events ranged in size last year from 48-117 with an average in the high 50s.
-We have a plot/monster master team of 6 with npcs varying. We do encourage NPC stints for set numbers of events with bonuses based on the amount of time committed to.
-We do not require a monster shift but it is encouraged and players receive an extra half blanket for a 4 hour shift. Players can earn up to an extra full blanket with npc time at an event.
-Although our players ages range from young teens to mid 60's our average is late 20s

-Metagamed pvp (i just wanna beat up that player type thing) isn't allowed. But in-game PVP does happen, though it is not excessive.
- We have a good roleplay based game with a broad variety of non-human races.
- our list of current playtests are here http://www.neroempire.com/Empire%20Current%20Rules%20and%20Policy.pdf, we are also a 8.0 rules and base 5 spell chapter. (we do not currently use armor suite, smithing or dex armor)

Feel free to hit me up with any additional questions :)
You can also contact our plot team at EmpireIBGA@gmail.com

~ Shannon
Empire Player Liaison
Traceroo
Posted: Sunday, June 06, 2010 9:39:52 AM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Awesome! Thanks for your prompt responses. Now for Round 2 of questions:

* From the photos on your website, it looks like most players go with traditional Renn faire type costumes rather than Roman-inspired costuming. Is that about right?

* Are there color restrictions for costumes new players should know about, like not wearing purple for example?

* I read that your chapter does not allow use of latex weapons; is that information current? If so, I further read that flat-bladed style weapons are "encouraged," but are the basic NERO round foam PVC core weapons acceptable?

* Are there any unusual color restrictions for weapons that we need to know about?

* What style of archery does your chapter use? (Real bows with padded arrows, packets with streamers, or thrown weapon type birdseed projectiles?)

* What are the color restrictions for various packets in use in your chapter (spell, alchemy, and so forth)?

* The local errata mentions the special rules for Pick Locks. Does your chapter use pickable locks, or the 60-second automatic success rule?

* Where can we get information about the campaign area suitable to fuel our character histories?

* Are there any cultural restrictions within the game that wary new players should know about? For example, Biata are allowed within the rules, but Caesar's ex-wife ran off with one so they're now all Kill On Sight -- or The great miners' rebellion 3 years ago put everyone from that profession subject to arrest? Perhaps all local children are raised from birth with training in Craftsman: Short-Order Cook, and if our characters don't have that skill, everyone will look at us funny? ;)

Thanks,
Trace
Shytanie
Posted: Sunday, June 06, 2010 9:52:55 AM

Rank: Advanced Member

Joined: 5/28/2008
Posts: 422
Points: -1,832
Location: Aurora
* From the photos on your website, it looks like most players go with traditional Renn faire type costumes rather than Roman-inspired costuming. Is that about right?
-yes most of our players opt for standard renn faire or medieval/fantasy type garb. A large portion of our players started in other chapters and wear style similar to what they used there.

* Are there color restrictions for costumes new players should know about, like not wearing purple for example?
-Nope

* I read that your chapter does not allow use of latex weapons; is that information current? If so, I further read that flat-bladed style weapons are "encouraged," but are the basic NERO round foam PVC core weapons acceptable?
-Latex weapons do not do well with our ever changing weather or at the altitude so no we do not allow them. Flat blade and standard boffer are both allowed.

* Are there any unusual color restrictions for weapons that we need to know about?
-not really. Players are encouraged to color coordinate if they have an elemental weapon but no actual restrictions besides red: being flame or claws.

* What style of archery does your chapter use? (Real bows with padded arrows, packets with streamers, or thrown weapon type birdseed projectiles?)
-we have the packet archery: birdseed packets with streamers and the boffer rep of the bow.

* What are the color restrictions for various packets in use in your chapter (spell, alchemy, and so forth)?
-Alchemy is orange and arrows have a 12-18 inch tail.

* The local errata mentions the special rules for Pick Locks. Does your chapter use pickable locks, or the 60-second automatic success rule?
-Lockpicks are illegal in colorado without a license. So we use auto success after 60 seconds and occasionally either a bead draw or puzzle if its a particularly difficult lock.

* Where can we get information about the campaign area suitable to fuel our character histories?
-That would be from me. Contact me via email or im and I am happy to help you.

* Are there any cultural restrictions within the game that wary new players should know about? For example, Biata are allowed within the rules, but Caesar's ex-wife ran off with one so they're now all Kill On Sight -- or The great miners' rebellion 3 years ago put everyone from that profession subject to arrest? Perhaps all local children are raised from birth with training in Craftsman: Short-Order Cook, and if our characters don't have that skill, everyone will look at us funny? ;)
-all citizens of the empire must be able to read and write and be of the age of 14. Non citizens are required to gain a weapon/spell permit and visitor visa ingame.

:) we are you looking at being in Colorado?

~ Shannon
Empire Player Liaison
Traceroo
Posted: Sunday, June 06, 2010 2:29:53 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Thanks again for all the good stuff! My husband and I will be moving in the next few weeks, but not in time for your June event. Maybe we'll see you in July? We'll see how quickly we get settled in. We have have a few friends waiting for us in Denver who are gamers but not yet boffer LARPers -- we hope to con them into trying the game out with us. We'll see whether we can get them interested, organized, and outfitted by the end of the summer.

* Do you have a local info packet you could send me for making our character histories, or do you intend more of a question/answer format?

* Do starting characters from the local area usually start as Citizens of your Empire, or is that a designation usually earned in-game?

Thanks,
Trace
Cotton
Posted: Sunday, June 06, 2010 9:13:52 PM
Rank: Advanced Member

Joined: 10/29/2008
Posts: 41
Points: -253
Location: purgatory
Odd


Shytanie
Posted: Sunday, June 06, 2010 9:40:40 PM

Rank: Advanced Member

Joined: 5/28/2008
Posts: 422
Points: -1,832
Location: Aurora
We look forward to meeting you IRL in July or August then. :)
A good deal of local info I can email you and will as soon as I get home from work and much of it can be found on the facebook page under new player discussions.
For characters starting in the Empire it is up to the player if they choose to be citizens or not, whatever works best with the history.


~ Shannon
Empire Player Liaison
KiaAmat
Posted: Monday, June 21, 2010 7:45:38 PM
Rank: Newbie

Joined: 12/14/2008
Posts: 2
Points: 6
Location: Tyrra
Trace - As one old school Ravenholter to another, I can tell you I had a BLAST in the "Romanesque" setting when a few of us went out to CO for their first national event. Especially coming from traditional noble based environs, it made a nice change of pace for the governance. If it's still an in game law, one of the best laws ever is their "if accused of a crime, you must be tried and punished by sunset of the same day or the opportunity has passed." Oh, the awesomeness of no long drawn out trials. BTW, glad you caught up with JA - I saw him at Alaric's this past weekend and he mentioned you were in touch.

-Rachel aka Ajahana and Kia'Amat
Soul/Will
Posted: Wednesday, June 23, 2010 12:50:46 AM
Rank: Newbie

Joined: 3/6/2010
Posts: 9
Points: 27
cool more peeps from Texas orginaly from Fort Worth
Traceroo
Posted: Thursday, July 15, 2010 1:44:07 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Could someone tell me where to find information on starting money and items for new characters?

Thanks,
Trace
Shytanie
Posted: Thursday, July 15, 2010 4:58:02 PM

Rank: Advanced Member

Joined: 5/28/2008
Posts: 422
Points: -1,832
Location: Aurora
Starting money is 7 silver and tags appropriate to the equipment and skills: so a spellcaster will get a spellbook up to their level plus some, tags for weapons phys-reped appropriate to one's weapon skills and for armor that is rep'ed ect.

~ Shannon
Empire Player Liaison
Traceroo
Posted: Friday, July 16, 2010 9:39:47 AM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Can you tell me, or direct me to information about spellbooks? At one time when I played in the past, spellcasters had to carry their spellbook on their person at all times. Is that still the rule? If so, do most players carry a rep for their spellbook (and are there rules as to how this has to be prepared?), or do players just carry the card/tag for the item?

Will new player spellcasters receive a full spellbook up to their highest level, or does the player need to pick and choose only certain spells?

Also, is "cast on the fly" still in play in NERO, or did it revert to spellcasters having to memorize particular spells for the day at Logistics?

Thanks,
Trace
Cushman
Posted: Friday, July 16, 2010 11:15:07 AM

Rank: Advanced Member

Joined: 6/25/2008
Posts: 95
Points: 194
Location: Any Town USA
Nero Empire is cast on the fly.

My understanding is that for regular run of the mill spells level 1-9 you are not required to keep a spell book on you however cantrips require that you have a cantrip book on you with the appropiate spells in it on your person.

Usually new characters are given a mostly full or completely full spell book up to the level they can cast.

Technically every caster should have a spell book physrep for every spell book tag they have but this etoile is not strictly enforced unless the items existence has come into question.



How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that - an ordinary man. How can you have failed to apprehend him?" -Dr. Wallace Breen
Traceroo
Posted: Friday, July 16, 2010 11:18:23 AM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Cushman, thanks for the information!

Is just a book rep with the tag in it okay for the spellbook, or would the game like to see an actual old fashioned spellbook with one page for every spell, verbals written out and so forth?

Thanks again,
Trace
Cushman
Posted: Friday, July 16, 2010 11:40:24 AM

Rank: Advanced Member

Joined: 6/25/2008
Posts: 95
Points: 194
Location: Any Town USA
Traceroo wrote:
Cushman, thanks for the information!

Is just a book rep with the tag in it okay for the spellbook, or would the game like to see an actual old fashioned spellbook with one page for every spell, verbals written out and so forth?

Thanks again,
Trace



you are entitled to make things as intricate or simple as you like its all up you as a player. I have seen some very fancy hand written spell books and some bought from a Michaels with the tag just taped in it. So do as much as you want to that makes you happy.


How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that - an ordinary man. How can you have failed to apprehend him?" -Dr. Wallace Breen
Shytanie
Posted: Friday, July 16, 2010 5:01:16 PM

Rank: Advanced Member

Joined: 5/28/2008
Posts: 422
Points: -1,832
Location: Aurora
Yup Cush is correct, cast on the fly and the only book you have to carry is for cantrips.
As for the spells in your book you will get all the base spells up to your highest level plus a few extras of some higher for room to grow. All the playtest spells however you usually have to find in game. ie doom, circle of harmony ect.

~ Shannon
Empire Player Liaison
dutch508
Posted: Friday, July 23, 2010 9:35:07 AM

Rank: Advanced Member

Joined: 11/20/2008
Posts: 30
Points: 90
Location: Colorado Springs
Traceroo wrote:
Cushman, thanks for the information!

Is just a book rep with the tag in it okay for the spellbook, or would the game like to see an actual old fashioned spellbook with one page for every spell, verbals written out and so forth?

Thanks again,
Trace


you should hire a bodyguard...

I think I know of someone who would do that.

Whistle

Thorwald~
"I'm sorry. It seems my axe got stuck in your chest."
Traceroo
Posted: Saturday, August 14, 2010 8:29:13 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Trace again with yet more new player questions! :)

We're bringing another new player to the next event with us, and he is interested in playing an archer. I just wanted to go over some local Archery rules & restrictions to make sure we've got it right:

* Packets with 12" ribbon streamers, right? Any color restrictions for the packets?
* Boffer bows can be used for blocking, right? Is any special skill (One-Handed Blocking?) required for this, or does it come with the base Archery skill?
* Any special rules about time spent "restringing" the bow after using it to block?
* Can a bow used for blocking also be used in a Two Weapon combination as the long weapon; i.e., is Bow/Short Sword a viable fighting style?

Anything else we should know about local Archery rules?

Thanks even more for everything!
Trace (Forge)
Lord_Dawntracker
Posted: Saturday, August 14, 2010 10:24:02 PM

Rank: Advanced Member

Joined: 1/30/2010
Posts: 38
Points: 114
Location: Cheyenne WY
I would say that the packets can't be orange (since that's reserved for gases and such). and for the restringing of the bow I would say only as long as it would take to restring, aim and fire a real bow. how I've seen it done before is the archer would hold the packet in the hand that it will be thrown from and the end of the string in the hand holding the bow. once that's done pull back until the string is tight (as if knocking an arrow and drawing it back). then just throw the packet at the intended target.
Coming from someone with somewhat decent archery skills, and for realism. I would not use the bow to attack with any other way and would be cautious about using it to block. A real weapon would break the bow. I would suggest that he has a dagger or some other weapon on hand for any situation like that. In terms of the rules of using the bow how your wanting to use it Wade would be the best person to ask (I'm still learning a lot of the rules)

“Programmers are in a race with the Universe to create bigger and better idiot-proof programs, while the Universe is trying to create bigger and better idiots. So far the Universe is winning.”

Character: Marcus Maximus Angulus
Nimeshab Earth Caster
Macmccammon
Posted: Saturday, August 14, 2010 11:37:04 PM
Rank: Advanced Member

Joined: 5/29/2008
Posts: 148
Points: 444
Location: Broomfield
Okey doke, let's see if I can help ya out from a rules perspective.

* Packets with 12" ribbon streamers, right? Any color restrictions for the packets?
Yes, packets with streamers. No color restrictions on the packets, except for no orange ones.

* Boffer bows can be used for blocking, right? Is any special skill (One-Handed Blocking?) required for this, or does it come with the base Archery skill?
Boffer bows may be used for blocking against one hit, after which you take damage when the weapon is hit, until the bow can be restrung (with a three second count to do so). There's not really a skill you can buy to help with that, bows just aren't meant to be used in melee combat.

* Any special rules about time spent "restringing" the bow after using it to block?
Three seconds. You're supposed to roleplay getting a new string, putting it on, etc., but the only restriction on time is three seconds.

* Can a bow used for blocking also be used in a Two Weapon combination as the long weapon; i.e., is Bow/Short Sword a viable fighting style?
Again, you can do it once, so, uhh, yeah, you can totally block with it for that one hit!

By the way, specific rules for bows/crossbows are in the rulebook, page 83, under the "Weapons" section.

Hope that helps!

-Mac McCammon
Traceroo
Posted: Sunday, August 15, 2010 3:25:47 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Thanks, guys! I did check the rulebook, but the Archery section starts out by saying to check with the local chapter. I know production costs for arrows differ locally from the core rulebook (thankfully, since the 1 pp per arrow listed in the rulebook is highway robbery, frankly), so I figured it best to check on the whole enchilada.

If bows can only block 1 hit, I'm going to file this information under H for, "hugs it," and it try to convince my friend to go in a different weapon direction instead. ;)

Thanks!
Trace(Forge)
Traceroo
Posted: Sunday, August 15, 2010 3:53:01 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Upon reflection...

I'm a big fan of efforts that encourages players to use varied weapon types in the game instead of the same ole 2 blades, or sword 'n' board. I think it brings color and variety into the game, and therefore makes the fantasy seem more alive, and the game more interesting.

That said, is there any specific reason this chapter goes with the rule above that boffer bows can only block 1 hit? May I put forth a request for The Powers That Be to reconsider this rule? Here's what I'm thinking:

1. Making bows combat-safe is required anyway, so this isn't really a safety issue to use for repeated blocking.
2. Combat safe bows are actually kind of a giant pain in the neck to make (and look cool). If a player goes to all that trouble, seems like the ability to actually, you know, use the weapon in combat might be a cool reward for the effort.
3. Opening up Archery as a valid combat style (that can continually block) would encourage more players to play archers, adding variety and diversity to the game
4. "War spear" (1-Handed Edged) basically performs the same purpose for blocking as a longbow would, but also causes damage (which a bow cannot by itself, in melee). As safety purposes goes, the equivalent is already in use. Therefore it's unlikely that this change will inspire a Powergaming run on difficult-to-make bows just to get a new blocking weapon since War Spear was already more easily available anyhow.
5. Personally, I've always loved NERO's "Be all you can't be" motto as the answer to supposed "realism." I think fun should always trump realism in any debate. If we already require the time for "restringing," why not say the solid part of the bow can block many hits instead of just one... which sort of implies that it was the string that blocked that one hit, and once that's cut, forget it! No blocking for you -- one year!
6. [Edited to add:]Archery is wicked expensive for a weapon skill that is ostensibly offense-only. In fact, it's the second most expensive single weapon skill in the game, second only to 2-Handed Sword (which blocks): F (6) / R (10) / S (15) / T (12). That's a lot of Build to sink into a skill, and the ability to block with the bow would make that Build expenditure far more useful.
7. This strikes me as a rule easy to add to local errata since it doesn't require a change of Build, phys reps, or advance notice to travelers. While you're here, block all you want! Then go home and be sad because your powers of Archery are far less awesome there.

So, purdy please with rainbow sprinkles on top, PTBs (Powers That Be), won't you please discuss this issue, and consider a possible change to the local rules on blocking with boffer bows?

Thanks for your consideration,
Trace (Forge)
Daqtagh
Posted: Sunday, August 15, 2010 4:03:39 PM

Rank: Member

Joined: 7/28/2010
Posts: 11
Points: 33
Location: Superior, CO
Pig pile on the archery post!!!

Adding on to Trace's comments (which surprisingly, I agree with), we could always consider some sort of compromise whereby a bow must be hardened or rendered to take such a beating but still be viable as a missle weapon.

Trace might have cleverly been holding this option up here sleeve ... I just want to put anything on the table that can help people come to the game and explore fun new concepts without disrupting the game for others. Maybe this falls into that category. Maybe the single block was the only thing stopping half the town from switching to archery - who knows?

Thanks for considering any of this for even a half a second! ;)

jose
Faulker
Posted: Monday, August 16, 2010 2:47:18 PM
Rank: Advanced Member

Joined: 6/10/2008
Posts: 116
Points: 351
To play both sides of the discussion here...I'm good with whatever, as most people know I can't hit myself with a packet if I tried...

Problems with bows being able to block:
- I've seen chapters where they 100% let bows block. For low level players, not a big deal. For highlevels though, it really imbalances things, as the archer might be throwing a 4th level spell (20dmg) but can keep taking hits and throwing. The restring count is definitely the way to go to balance this. Render or no, a restring count is a good idea, even if it is a pain. Think of it as an "interrupt" on a spellcaster.

Problems with bows:
- Not blocking at all is horribly imbalancing to the archer...who would want to play a melee'r that can't block? Two solutions I've seen are below.
Solution 1: "A bow is a 2 hand weapon." In this solution, the bow can block twice one-handed, but the archer must then put their other hand on it OR drop it on the 3rd hit.
Solution 2: "A bow must be no larger overall than a short sword, but otherwise, why not let it block?" In this case, you can block endlessly one-handed, but must still restring if struck as a tradeoff for having range.
Meirya
Posted: Monday, August 16, 2010 4:44:12 PM
Rank: Advanced Member

Joined: 6/23/2008
Posts: 48
Points: 150
Location: Northglenn, CO
I think making it so the string is cut upon blocking even once and you have to restring before attacking (throwing arrows) again makes sense, but only being able to block once and then taking damage from blocking after that is... silly.

What about block all you want, but you have to restring on a three-count before attacking again once you've blocked?

Having to have a hardened/rendered bow before being able to block with it would also help balance, I think.

Dani, player of Feathers (Mystic Wood Elf) and Shao (Dark Elf)
Bumblebee
Posted: Wednesday, August 18, 2010 10:12:13 AM
Rank: Advanced Member

Joined: 5/29/2008
Posts: 56
Points: 168
Location: Here, for now
Hey Mac, where in the Rulebook does it say that you can only block once? I just read the Archery section, and all it says is once it's used to block, it must be 'restrung' before you can throw more arrows. Nowhere can I find a limit on the amount of times you can block.It's always been my understanding that you can block all you want with a bow.

And Jim, how is the bow in an offhand really any more effective for a caster than a One-Handed Spear? I'd see it as less so, since it's max size is smaller, the curve changes the blocking idea entirely, and you don't need to 'restring' to toe-poke and pop protectives like Displacement.


Could we please get a Weapon Marshall or a Plot Member to give us a ruling here? Thanks.

SCB Killcount: 17

SCB CaptureCount: 1
Macmccammon
Posted: Wednesday, August 18, 2010 8:00:24 PM
Rank: Advanced Member

Joined: 5/29/2008
Posts: 148
Points: 444
Location: Broomfield
Good point on the blocking thing, Jess. I interpreted it as once you block with it you can't use it any more. *shrug* Would indeed need a ruling on this, because hooray vague wording!
thebard
Posted: Wednesday, August 18, 2010 9:51:12 PM
Rank: Advanced Member

Joined: 5/29/2008
Posts: 355
Points: 792
Location: In the moment
Bumblebee wrote:
And Jim, how is the bow in an offhand really any more effective for a caster than a One-Handed Spear?


I believe (I may be wrong) Jim was actually refering to a fighter, not a caster, using a bow and throwing 20's would be equivilant to a caster throwing flamebolts (both are packet delivered) The caster would be interupted by any hit, and the spell would fail, whereas the fighter would still be firing off arrows, and blocking during the process (an amazing talent I would love to see in practice until someone get's a bow to the face and ends up in the ER with a broken nose). He said if a bow were allowed to block 100% (without a restring count) it would be unbalanced.

"There's a blue hydra eating the town, isn't it a pretty day outside? I'm thirsty." Bard

Tenemental (-ing). Verb. The act of calling one's incants, vocals, and effects faster than the vocal cords can handle. -ed. -er

Hey man, you're totally tenementaling your alchemy, could you please enunciate?

Syn. Igiftchadeath
Bumblebee
Posted: Wednesday, August 18, 2010 11:58:53 PM
Rank: Advanced Member

Joined: 5/29/2008
Posts: 56
Points: 168
Location: Here, for now
Ah, I see. I misunderstood the first time I read it. Jim, go ahead and consider my question retracted.

SCB Killcount: 17

SCB CaptureCount: 1
Daqtagh
Posted: Friday, August 20, 2010 1:56:57 PM

Rank: Member

Joined: 7/28/2010
Posts: 11
Points: 33
Location: Superior, CO
So if I'm reading correctly ...

Bow can block all day / night but must re-string on a 3 count before firing.

Can anyone authorized to make rules calls confirm?

Thanks!

jose
Meirya
Posted: Friday, August 20, 2010 2:40:49 PM
Rank: Advanced Member

Joined: 6/23/2008
Posts: 48
Points: 150
Location: Northglenn, CO
@Dag - I think that's right from what I'm reading. If so, that makes archery make sense/feasible.

Dani, player of Feathers (Mystic Wood Elf) and Shao (Dark Elf)
Traceroo
Posted: Sunday, August 22, 2010 12:46:24 PM

Rank: Advanced Member

Joined: 6/4/2010
Posts: 32
Points: -1
Location: Broomfield, CO
Could someone tell me the name or names of the person(s) who are authorized to make the official call on this blocking with bows thing?

Thanks,
Trace (Forge)
EvilWizard
Posted: Sunday, August 22, 2010 1:43:47 PM
Rank: Advanced Member

Joined: 7/29/2008
Posts: 108
Points: 154
Location: Colorado
Per the rulebook on pg 83, or so, under the archery section you can use your bow to block in combat however you must restring it before you can attack again. No where does it list the number of times you can block. The only stipulation is that you must role play restringing it before attacking.

William M.

Warning people on a graveyard shift might not have the most coherent responses during the day.
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